As many of you have been writing about the SixTAY Days of Writing Challenge, a lot of things get to us. Sometimes, we barely have any time to write a sentence, much less an article. Other times, we have so much going on in our lives, we adopt a stream of consciousness style to get everything out. What’s getting to me…
I don’t usually speak in front of large crowds, but when I do, I talk about video games from my childhood.
As another Father’s Day comes to an end, I want to reflect on my dad’s impact on my enjoyment of games. He isn’t much of a “gamer” in that he doesn’t play video games. While that’s not his thing, he does play a good deal of board games.
Ah yes, the song that launched a thousand memes. Unlike many other sources of viral content, though, it is a legitimately great tune.
A while back, I was harping on why Peter Molyneux ruined his own game by over-hyping it, so much so that when players finally got their hands on it, they were disappointed by the final result. This botched bit PR work, though, should not take away from the fact that Fable really is a great game.
One of the things I really enjoyed about the Mass Effect series is how it handled its universe’s enormous backstory. BioWare did an amazing job of incorporating an appropriate amount of lore into gameplay while leaving the rest of it - all of it, really - in an easily accessible codex.
In my college days, I could spend a free afternoon playing for hours on end. As a single man, I had a few nights after work where I would play into the wee hours. Now that I’m married and have a child, that kind of play schedule is no longer a thing, but I try to strike a healthy balance between family and personal…
Don’t get me wrong; I appreciate great talent in any aspect of life. There are times when I genuinely enjoy watching a video game match. But there’s something onerous about the current crop of eSports games that saps away my interest in them.
At Bethesda’s E3 showcase last night, we finally got a better look at the upcoming Fallout: 76, and it’s not like any previous Fallout game. For many, that maybe a let down, but gratefully, that means it doesn’t have a monumental amount of expectations to live up to.
I read Kotaku’s write-up on Anthem’s E3 showcase, and while it absolutely looks gorgeous, there is a lot that concerns me.
Whether it is a game, a movie, or a novel, various forms of entertainment tend to end on a whimper instead of a roar. Why is that?
I love Fable. The first game of the series is exemplary of how a game can really embrace a theme and make something magical. And it never really had a chance to be amazing thanks to Peter Molyneux going full Molyneux.
I know that when I saw the SixTAY Days of Writing Challenge from ThePickyGamer, I chuckled to myself. “Two months of writing daily articles? That sounds excruciating.” At the time, my turnout for pieces was roughly one every two weeks, so having something written everyday for such an extended period of time seemed…
Ah, to be a parent in this modern age. It’s so rife with seemingly innocuous things that turn out to be the harbingers of the end times (at that’s what local news stations are telling us). My kid is still at the point in her life that she has no clue what an internet is, much less why that grammar-kerfuffle I just…
I have played games like Fallout and Mass Effect over and over. I keep coming back to them, but I can only play as an evil character once.
I’m not exactly sure when I first started playing Destiny, but it certainly feels like an eternity since I last played.
Thank you, Cowboy Bebop.
It is the arguably the most iconic piece of music that Bungie has produced, and it is the song that comes to mind when I think about the Halo series. Truth and Reconciliation Suite is actually a collections of songs from Halo: Combat Evolved mashed together, but the real gem starts around the 1:50 mark:
Leitmotif: a recurrent theme throughout a musical or literary composition, associated with a particular person, idea, or situation.
Religion is one of the few topics that people generally don’t want to talk about. It discusses the very nature of being, why we are here, and informs people of their worldviews. To make a game that has religion either as a central narrative component or as game mechanic seems like a fool’s errand, but there have been…